Robot 500 – Bumps & Bangs!

There are lots of “500” races, and one series of races that happens each year in Tasmania is the Formula 500 speedway races at Carrick, Latrobe and Hobart. Speedway cars look like those below, with big wings to help them go around the tight speedway track corners.

The speedway track is a dirt track, and is a small, tight track. There are sometimes lots of crashes as the cars slide around the courses, but the drivers are usually safe because of the steel bars around them in the speedway racing cars.

Speedway driving is dangerous, and we won’t ask you to do this. However a Robot Speedway race would be fun.

Perhaps not 500 laps -  we would never get home in time for dinner – but what about 2 laps?

Robot Bang & Bump Racing…

There are several ways we can run a Robot Bang & Bump race. This time, let us restrict our Robots to just using touch sensors to find their way around the Robot Race course. This will mean a lot of bangs and bumps, so it is a good idea to make sure your Robot is strong enough to last 2 laps of the course without falling apart.

Building Our Robot Racer.

It is a good idea to build your Robot Racer so that it fits into an 18 cm. (approximately 7 inches) cube – which is about the same size needed for RoboCup Junior Rescue Robots – so building a robot this size will be good practice for future RoboCup Rescue competitions! Your Robot will have one or more touch sensors mounted low on their body. The touch sensors will have to be fairly low, as the walls of the Robot Race course are approximately 3 inches (9 cms.) high – if we mount the touch sensors higher than that, they will not be able to detect the Robot Race course walls.

However if your mentor or teacher agrees, any size of robot can be used – the main idea is to have fun learning how to teach your robots to do what you want them to do.

Robot Bang & Bump Rules

Typical rules used in Robot Bang & Bump Races that use an arena similar to the one above, are:-

  • Your Robot can start with its wheels straight on any of the green/yellow lines.

  • Your Robot has to complete 2 laps of the course, returning to its start line.

  • A maximum of 2 minutes is allowed for each race.

  • A Robot’s race ends if it falls apart during a race.

However if your mentor or teacher agrees, you can change any of these rules any way you like, you can even make up rules that are completely your own – the main purpose is to have fun while learning about robotics!

Teaching your Robot Bang & Bump Racer.

Think about where you want your Robot Racer to go after it starts. What is the easiest way to instruct your robot to get around the central wall? What is the easiest way to teach your robot to stay straight so that it does not bounce off the walls all the time? What is the easiest way to teach your robot to go around the course really really fast??  Is the easiest way the best way?   Is your robot securely built – will it fall apart before finishing two laps?

Competing?

 If you desire a competition:-

  • The best Robot could be the one with the most laps at the end of 2 minutes.
  • If the number of laps is the same, the Robot with the shortest time could be the best.
  • If the best robot can not be decided after a round of two Robot Bang & Bump Races, a third race with a 3 minute time limit could be held, with the Robot that covered the most number of laps being the best Robot on the day.  
  • If, after a 3 minute final,  the Robots still cover the same number of laps, then the result is a draw!

But as we said above, feel free to change these rules if your teacher agrees, even make up your own if you like!

Go build your Robot Bang & Bump Racer!

Have Fun!

Enjoy!

 

Mentor note: A three page Microsoft Word 2003 version of this Challenge can be seen by clicking here.

Robot Race Bang & Bumps - Lego MindStorms NXT Tutorial - Copyright Dr. Graeme Faulkner - www.DrGraeme.net